getyourgameon

 

Supporting Research

Page history last edited by Cindy 1 yr ago

 1.  Report on the Educational Use of Games - Angela McFarlane, Anne Sparrowhead, Ysanne Heald

 

The TEEM study explored computer games and how particular types of games contribute to the development of learning skills in the educational setting. Some of the aims and objectives of this study looked at student use of games out of school, ways games support learning and teaching of curriculum content and features of games software which could be utilized in software design of games for schools.

 

http://www.teem.org.uk/publications/teem_gamesined_full.pdf

 

2. Learning from Video Games: Designing Digital Curriculums; a NERCOMP SIG Event

 

At a NERCOMP workshop, participants examined what educators can learn from computer games. Scot Osterweil, a game developer gave a presentation and discusses how the 4 Freedoms of play are central to the experience of play. How we channel play into learning activities is where Scot looked to the world of computer games. According to Scot, digital games are more about process than content, more about reasoning than fact. Workshop participants gained firsthand experience through playing some digital games. A panel discussion looked at off-the-shelf games. Registrants participated in an activity integrating game features into an academic learning sequence.

 

http://www.academiccommons.org/commons/review/learning-from-video-games

 

3. Podcast - Digital Game Based Learning - Richard Van Eck

 

Richard Van Eck, Associate Professor of Instructional Design and Technology at the University of North Dakota, discusses the theory behind the effectiveness of games in teaching and learning; what the past can teach us about, if and how and when to implement digital game-based learning; and what this will mean for colleges and universities.

 

http://connect.educause.edu/blog/gbayne/richardvaneckpresentation/44488?time=1204904872

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